Pixel Media - Video game to develop media literacy

An in-depth exploration dedicated to the relationship between video games, education, and media literacy, as part of the European project Pixel Media – Video Game to Develop Media Literacy.

  • Date: 29 OCTOBER 2026  from 9:00 to 14:00

  • Event location: Dipartimento di Scienze dell'Educazione, Via Filippo Re, 6 - 40126 Bologna - Aula Magna - In presence and online event

A day of discussion and in-depth exploration dedicated to the relationship between video games, education, and media literacy, as part of the activities of the European project Pixel Media – Video Game to Develop Media Literacy.

The event will be held in a hybrid format, both online and in person at the Aula Magna of the Department of Educational Sciences “G.M. Bertin”, and will bring together academics, education professionals, game designers, and project developers working on the educational use of video games and the development of media literacy and digital citizenship competencies.

For more information: https://pixelmedia-project.eu/

 

Pixel media Online conference - October 29, 2026 

The event will take place in a hybrid format, both online and in person at the Aula Magna of the “G. M. Bertin” Department of Education Studies. It will bring together academics, education professionals, game designers and project developers working on the educational use of video games and the development of media literacy and digital citizenship skills.

9:00–11:00 — Roundtable: Video games, education and media literacy – perspectives from professionals across the field, with Jorge Oceja Castanedo (University of Cantabria), Claudia Molinari (We Are Muesli), Carmelo Presicce (MIT) and Mata Haggis-Burridge (Breda University of Applied Sciences).

10.30-11.00 Break

11.00 presentation of Pixel media

  • Description of the project and of the webiste (15 min) - Logopsycom
  • Pedagogical framework and the charter (15 min) - Unibo
  • pixelpedia (15 min) - Rinova
  • manual and training activities (15 min) - OPENS
  • The international training and the focus groups (15 min) – FECE
  • Q&A (15 mins)


12.30: presentation of the videogame "Influencer Solitaire"

13.00 lunch break

14.00 - 15.00: local events in all the different countries.

 

The event will continue in the afternoon and the day after with the national conference - Giocare con il mondo