An in-depth exploration dedicated to the relationship between video games, education, and media literacy, as part of the European project Pixel Media – Video Game to Develop Media Literacy.
Date: 29 OCTOBER 2026 from 9:00 to 14:00
Event location: Dipartimento di Scienze dell'Educazione, Via Filippo Re, 6 - 40126 Bologna - Aula Magna - In presence and online event
A day of discussion and in-depth exploration dedicated to the relationship between video games, education, and media literacy, as part of the activities of the European project Pixel Media – Video Game to Develop Media Literacy.
The event will be held in a hybrid format, both online and in person at the Aula Magna of the Department of Educational Sciences “G.M. Bertin”, and will bring together academics, education professionals, game designers, and project developers working on the educational use of video games and the development of media literacy and digital citizenship competencies.
For more information: https://pixelmedia-project.eu/
9:00–11:00 — Round Table: Video Games and Media Education: The Project “PIXEL MEDIA: A VIDEO GAME TO DEVELOP MEDIA LITERACY”
11:00–13:00 — Presentation of the PIXEL MEDIA Project and the Video Game Influencer Simulator
13:30–14:30 — Participant Registration
14:30–15:00 — Conference Opening and Institutional Greetings
15:00–18:00 — Plenary Sessions and Invited Contributions
09:30–10:00 — Opening Remarks
10:00–12:30 — Parallel Sessions / Panels
12:30–14:00 — Lunch Break
14:00–16:30 — Parallel Sessions and Workshops
16:30–17:00 — Coffee Break
17:00–18:00 — Conference Closing